Sunday, November 20, 2016

On Saturday, Nov. 19, 2016 I listened to a Simple K12 Webinar for Chromebooks 101.
Session 1: An Intro to Using Chromebooks in the classroom. This session talked about how Chromebooks are taking over computer sales in classrooms all over the world. Cost is the number one selling point over I-pads. But the biggest advantage would be that Chromebooks can work offline for students who don't have internet at home.

Session 2: Go Paperless with Tech Tools for Chromebooks and Tablets. This session dealt with eliminating pen, pencil and paper which reduces resources, organizes materials, and creates a better workflow. Some of the chromebooks apps used for this paperless tool included Seesaw, which snaps a picture, records a voice, types a message and sends a link to the teacher. Nearpod, Schoology, Otus, Edmondo, Socrative, Drawp for School, I Tunes U, Google Classroom, Google Forms were other Chromebooks apps that help to eliminate paper and pencil.

Session 3: Tools for Chromebooks: Apps, Extensions, and Add-Ons, Oh My! This session talked about the differences between apps, extensions,... The app is a program in that is on Google Drive that is saved in the cloud. Apps include Docs, Sheets, Slides, Forms, Drawings and other apps that can be found in the Chrome Webstore. Add-ons are extras in Docs, Sheets, and Slides. Go to Docs to get add-ons like Easy Bib, Kalzena, and Orange Slice. In Sheets get add-ons like Flubaroo, form Mule, Lab Scheduler. In Forms choose add-ons like Choice Eliminator 2, Form Ranger, g(Math), Gliffy, Form Limiter. Chrome Extensions include Adblock Plus, Bookmarking Tool, Nimbus Screenshot, Grammarly, Text Mode, Time Warp. And a final nod for Google Apps for Education.

Session 4: Get in the Game! with Chromebook Game Infused Student Learning Centers. How to utilize games for enhancing learning encourages colloboration and "Snackable Content". Games include Storyboard That, Toontastic, Sway, Amazing 50 State Race, Battle Sheets, Google Drawing Checkers, and Google Drawing Chess. Games include challenges and digging deeper and is non-competive and explores areas of personal interest. Chrome Apps for Personal Choice include My Adventure Story. Tools for Critical Thinking include Magic Pen, Tinker Ball, and Line Rider. Free Play builds and explores and creates their own narrative. Google Smarty Pins, Minecraft, Terraria, and Guild Wars 2 for high school are more games. Game replay supports diversity of learners and may take multiple attempts.

Session 5: 20 Hidden Google Tricks for Schools and Classrooms. In Google Slides the presenter view can be used for questions and in Google Docs  the presenter view can be used for comments and sends an email. Use suggesting edits made  in Google Docs. In Gmail settings import other email addresses. Also in Gmail settings lab can create canned responses. In Google Search add related:spotify.com for more like websites. "How to* for a word you don't know. Use web anytime for events that happened in a specific time frame. Chrome extensions include Task Timer, Stay Focusd, In Google Forms use Check It Out for checking out books or equipment. Google Keep is like a notebook. Other apps include Google Trends, Public Data, Cultural Institute for Art and History, Smarty Pins, and Google A Day.

Session 6: Engage Students with Interactive Chrome Apps for Learning and Creating. First talked about the SAMR model and the ISTE for student standards that are safe and engage creativity and are web-based. Applications that are web 2.0 based include  InstaGrok, a mind map that includes resources, My Powtoons, Fold that Story, Infographic, Dogo News, Quizizz, Hour of Code, and Tynker. Interactive games are safe and collaborative for students.

There was so many apps and extensions and add-ons that I would like to get to know better. It was a jam packed class from many different presenters.

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